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Rapier weapon upgrades in the equipment menu
Valor Mortis GuidesConfirmed

Valor Mortis Platinum Guide

Quick Answer

The trophy route combines story completion, named side quests, Amber collection, upgrades, and combat challenges. Reserve a final-tier Transmutation material for Shield and its Bash ability.

The Valor Mortis platinum requires all 39 offline trophies: finish the story, complete the trophy-related side quests, collect every distinct Amber, unlock every weapon and Transmutation, maximize selected equipment, and perform several combat challenges. One playthrough is enough if you reserve a top-tier Transmutation upgrade material for Shield and earn Abyssal Eviction after taking Shield to level 5.

Treat that Shield upgrade as the route's critical decision. The final Transmutation material appears to have a limited supply. Spending every one on Fire and Stasis could leave you unable to unlock Shield Bash for Abyssal Eviction. Keep at least one Quintessential Transmutation Material unused until Shield is fully upgraded.

Valor Mortis platinum overview

RequirementDetails
Trophy total39 offline trophies: 1 Platinum, 3 Gold, 14 Silver, and 21 Bronze
Online trophiesNone
Estimated difficulty5/10
Estimated time15–25 hours, depending on combat skill and exploration
Minimum playthroughsOne
Difficulty trophiesNo difficulty-specific trophy requirement is listed
Critical missableAbyssal Eviction
Hardest listed trophyIn His Own Image, awarded for completing the game
Manual savesNot supported; the playthrough uses one save
Save triggerChoosing Back to Menu saves at your current position
PS4 versionNone

Do not interpret the one-playthrough estimate as permission to postpone everything until after the final boss. Finish local objectives before leaving a region and use later cleanup only for content that remains reachable in your save.

Complete trophy checklist

TrophyRequirementRoute note
Nephtis SuperiorisObtain every other trophyUnlocks the Platinum
Torn BannerKill General Lothaire, the Eagle-BearerStory progression
Ultima Ratio RegumDefeat the Iron MarshallStory progression
Not a Cat PersonDefeat the SphinxStory progression
QuixotryDefeat the SlaughtermillStory progression
My Dying BrideDefeat the BrideStory progression
True OathDefeat Justicar AureliusStory progression
Lament of the LimbsDefeat Experiment 83Story progression
BirdwatcherRendezvous with the ShrikeStory progression
Coup de GrâceDefeat the OrphanStory progression
BehemothDefeat Nephtis SuperiorisStory progression
In His Own ImageDefeat the EntityComplete the game
Arsenal AbsoluteUnlock all weapons and TransmutationsAll nine are tied to story progression
We Wear the Same ColoursComplete OathboundMulti-region side quest
Gun of GloryMaximize one firearmSave the Masterwork Firearm Part for your chosen gun
AmbersmithGather every distinct AmberDuplicates are not the primary completion requirement
Transmutation ArtifexMaximize one TransmutationUse Shield for this to support Abyssal Eviction
BladesmithMaximize one melee weaponCommit materials to one weapon first
Aerial AnnihilationKill an enemy with a headshot after a wall jumpBroken Bridge provides a repeatable setup
ScattershotKill five enemies with one Blunderbuss shotGroup villagers at the Marketplace barn
WindhoverKill three enemies with the Pistol while aiming in mid-airCumulative across separate jumps
Hood-SnatcherDecapitate three enemies with one Claymore attackGroup villagers, then use a charged attack
Symphony of SteelPerform ten consecutive parries without taking damageUse one basic human enemy
Flaming FeastIgnite four enemies with one continuous Fire useGroup villagers before casting
Statue of InsanityFully lock Sergeant Gaspard 'Cannonhand' Dubois in StasisA matching enemy appears after Stasis is available
Abyssal EvictionKill an enemy by pushing it into the abyss with Shield BashRequires level-5 Shield; protect the upgrade material
Single StrokeShoot the bucket from a Risen GrenadierAim at the grenade bucket worn at its waist
God's TriggerLand ten consecutive headshots or weak-point hits without missingMelee actions between shots do not break the sequence
Frenzied FlameIgnite the bonfire in the castleUse Fire on the sword in the Fortress underground room
Mind the GapDie by falling into the abyssRepeat a damaging fall until it kills you
Rookie MistakeTry to use an empty Ferrofluid FlaskSpend all charges, then attempt another heal
In the Nick of TimeTouch a Lantern below 20% health with no FlasksCombine with Rookie Mistake
Fight Fire With FireIgnite an enemy while you are IgnitedUse an environmental fire, then cast Fire on an enemy
JackknifeDamage enemies with every melee weapon, firearm, and Transmutation without dyingAttempt after obtaining Shield in Chapter 8
A Bitter CureComplete LaudanumSide quest in The Outskirts
Blood and WineComplete Curious Case of Seamus DiggorySide quest in Cursed Hollow
Hand in the JarComplete The DeserterSide quest in the Vale of Wrath
Aggressive ReconnaissanceComplete An Unheard FarewellSide quest in the Valley of Ashes
The Book of BeastsComplete Monster HuntCollect all 17 drawings in the City of Orphans region

Reliable combat trophy setups

Broken Bridge aerial shots

Travel from The Outskirts > Broken Bridge and progress through the wall-jump and grapple sequence. Enemies positioned ahead of the later wall jumps provide targets for Aerial Annihilation and Windhover.

Unlock the Airborne Aiming skill before attempting the headshot route. It slows aiming while airborne, giving you more time to place the shot. For Aerial Annihilation, the killing shot must hit the head after a wall jump; earlier body damage does not invalidate the attempt. For Windhover, use the Pistol and score three airborne kills in total. They do not have to occur during one jump or against three enemies simultaneously.

If an enemy dies incorrectly, return to the Lantern to respawn the route. Do not rush directly into repeated jumps without checking your ammunition and the target's remaining health.

Fallen Village Marketplace group

The barn opposite Fallen Village > Marketplace produces a five-enemy group. Enter the barn, retreat toward the doorway, and block or reposition until the villagers cluster together.

For Scattershot, use the Blunderbuss after it has enough damage to kill the group with one shot. A level-6 Blunderbuss with the Collateral Damage upgrade is one suggested setup; the upgrade widens the spread. All five enemies must die from the same shot.

For Hood-Snatcher, return after obtaining the Claymore. Let at least three villagers align in front of you, charge the Claymore attack, and release it through the group. The attack must decapitate three enemies in one swing.

For Flaming Feast, gather four or more villagers and hold Fire on the group until Ignite is fully applied to at least four during one continuous use. Previous incomplete buildup is acceptable, but the successful application must come from one uninterrupted cast.

Ten safe parries

For Symphony of Steel, isolate a basic human enemy and respond only to its attacks. You need ten parries consecutively without taking damage. A normal guard still causes damage and resets the sequence, so do not substitute blocking when the timing is missed. Avoid attacking unless necessary to control the encounter; killing the practice target too early only forces another reset.

Consecutive ranged weak points

For God's Trigger, use the Pistol or Musket against enemies with clear heads or weak points. Land ten qualifying shots without a ranged miss. You may use melee attacks between shots, and repeated hits on a multi-hit weak point can contribute. The Battlefield near Onslaught Arch offers ordinary human targets, but any controlled sequence works.

Reload and reposition without firing speculative shots. A shot that misses the enemy or its valid weak point breaks the chain, so patience matters more than speed.

Shield Bash ledge kill

After raising Shield to level 5, travel from Fortress > Traverse, go uphill through the gate, and follow the outside path toward the tower. Two human enemies approach near a wooden platform. Draw one onto the platform, face it toward the drop, activate Shield, and use Shield Bash to push it backward.

The fall must kill the enemy for Abyssal Eviction. If the push angle is wrong or the enemy survives, return to the Lantern and repeat. Earn this trophy immediately after unlocking Shield Bash so the playthrough's critical material decision is conclusively resolved.

Upgrade and collection priorities

Level 10 Rapier and its upgrade tree in the weapon menu

Bladesmith requires a melee weapon at its maximum level.

Weapon and Transmutation upgrades

Three trophies require one maximum-level item in separate categories. Concentrate resources instead of spreading the highest-tier materials across every option:

  • Gun of Glory: take one firearm to level 10. The final step uses a Masterwork Firearm Part, so choose the firearm you intend to finish before spending that part.
  • Bladesmith: take one melee weapon to level 10. Lower stages consume Crude, Pure, and Distilled Blade Materials before the final Quintessential Blade Material.
  • Transmutation Artifex: take one Transmutation to level 5. Make Shield the first maximum Transmutation because the same investment unlocks Shield Bash for Abyssal Eviction.

This order converts one scarce-looking Transmutation upgrade into progress toward two trophies and removes the route's main failure risk.

Amber collection

Pick up every new Amber and check whether an apparent duplicate is an upgrade copy. Ambers provide passive effects rather than conventional armor statistics, but the platinum route does not require a particular build. It requires possession of every distinct Amber for Ambersmith.

Use a name-by-name checklist when auditing the collection, and continue until Ambersmith unlocks. Duplicate upgrades alone cannot replace a missing distinct Amber.

Quest completion checks

A quest conversation or item pickup is not necessarily the completion point. Confirm that the corresponding trophy has unlocked before leaving the region. This is especially important for multi-step objectives:

  • Oathbound extends across the campaign and ends through its Fortress-related secret area.
  • Monster Hunt requires 17 drawings across the City of Orphans and its sewers.
  • An Unheard Farewell begins with the missing soldiers in the Valley of Ashes and awards Aggressive Reconnaissance only when the quest is completed.
  • Laudanum, Curious Case of Seamus Diggory, and The Deserter each have their own completion trophies.