Full-story spoiler warning: This page explains the final encounter, the ending cutscene, the dialogue after it, and the postgame state. Stop here if you have not finished the story.
The main ending follows victory over Entity, Voice of the Void. The final conversation changes William’s expressed attitude rather than the sequence of events; no alternate-ending condition is confirmed here. Afterward, speak with Lucjan to complete the post-ending conversation and regain access to the postgame state.
The cutscene closes William's conflict with Napoleon while deliberately leaving the wider world unsettled. Its directly shown images are clearer than the identity of the final commander: a guillotine falls, Napoleon appears before a court, ships cross the water, a hawk passes over a bright settlement and is then trapped in a frozen lake, and a corrupted army advances through a frozen landscape. The sequence establishes only a brief peace. It does not name the commander of that army or confirm what future story, if any, will follow.
Before the final cutscene

Defeating Entity precedes the ending montage; this image shows the fight, rather than a final cutscene panel.
Entity first appears as a humanoid figure made from black ooze. Its skeleton and eyes glow as it rises, and it then assumes William's appearance from before his death. That resemblance is important, but it is not proof that William is literally fighting himself. The creature knows his name and mirrors him visually, presenting a final confrontation shaped around identity, obedience, and the person William used to be.
After Entity is defeated, it falls into the shallow pool. William turns the body over, and the copied human appearance recedes. The defeated creature returns to its ooze-covered, skeletal form as the light in its eyes goes out. William then removes a heart-like object from its chest and crushes it. Dark liquid closes around him, and the illustrated ending sequence begins.
The final panels and their meaning
The montage uses images to contrast William’s immediate victory with continuing danger. Separate the visible events from their possible symbolism:
- Guillotine and court: A guillotine falls, followed by Napoleon before a court. These images suggest judgment and the end of his control, but they do not show a complete literal execution or establish the empire’s political future.
- Ships on the water: The sequence shows a fleet in motion. It does not explain a complete evacuation, exile, or transfer of power.
- The hawk: A hawk flies over a bright settlement and then appears trapped in a frozen lake. The contrast can be read as a moment of peace giving way to danger; its symbolism is not assigned a formal in-game definition.
- The frozen march: A corrupted army advances with enormous creatures pulling cannons. A commander watches with two figures behind him. The scene does not name that commander or confirm a sequel or DLC storyline.
Ending choices
William’s post-cutscene conversation with Lucjan includes two moments with different responses. The options express hope or doubt about the future; they do not change the events already shown in the montage.
No collectible, weapon, or dialogue requirement for a second main ending is confirmed here. Do not replay solely on the assumption that choosing a more optimistic answer will unlock another final cutscene.
Postgame access after the credits
Speak with Lucjan and finish the conversation to continue into the postgame state. You can return to earlier regions for some unfinished exploration and items, but do not assume every late-game quest or story-only location remains recoverable. Finish accessible objectives before leaving their area if they matter to your run.
Free roam continues the current world and differs from New Game Plus, which starts another cycle. New Game Plus was announced for later in 2026 and was not included at launch; an announced schedule does not establish that the mode has already shipped.
