The index below covers 20 named side quests in Valor Mortis, using their starting region or Lantern to help you find the right task. Many begin with a letter, memory or hidden interaction rather than an obvious quest giver. Use the individual walkthroughs for full routes; this page is for choosing where to go next and spotting conditions that can block progress.
Check The Choir before leaving the prison, and do not shoot the prisoners in Mummy and Daddy. Those are specific restrictions to consider before relying on backtracking. A quest remaining in the journal can also mean that it needs a later ability, a return visit, or a final interaction after resting.
Early regions and the Caverns
| Side quest | Starting landmark | What the task follows |
|---|---|---|
| An Unheard Farewell | Valley of Ashes, Guidepost | Speak to the officer in the carriage and investigate his missing men. |
| The Emissary | Valley of Ashes, The Other Side | Investigate the emissary's trail; the poison route requires a later return. |
| The Scarecrow | Fallen Village, Fields | Speak to the figure on the scarecrow post and recover the requested clues. |
| Lullaby | Fallen Village, Marketplace | Investigate the empty crib and find the Toy. |
| Homesick | Caverns, Last Sunlight | Follow the Longing Wife Letter to the missing father's Death Notice. |
| The Oathbound | Eternal Guardsmen across several regions | Collect their emblems and resolve the symbol-marked wall in Fortress. |
The Oathbound spans multiple areas. Finding an early emblem does not mean its final room is already reachable. The Emissary likewise involves returning to a route that initially contains poison; do not assume the first visit is supposed to finish every objective.

The highlighted letter near the campfire begins Homesick.
Vale of Wrath and Cursed Hollow
| Side quest | Starting landmark | What the task follows |
|---|---|---|
| The Lost Boy | Vale of Wrath, Wolfsbane Field | Read Mirek's Note in the house and investigate the locked cellar. |
| The Deserter | Vale of Wrath, Under the Bridge | Follow the wanted notice and diary, then collect figurine parts from unmarked beehives. |
| In the Name of Art | Vale of Wrath, Under the Bridge | Enter the painter's house, inspect the painting and follow the basement clues. |
| Till Death | Cursed Hollow, the Bride's altar | Investigate the wreath after the boss and return with the Red Ribbon. |
| Sleeping Beauty | Cursed Hollow, Village Church area | Find the daughter's prayer, obtain the Headman's Key and investigate the spinning wheel. |
| The Curious Case of Seamus Diggory | Cursed Hollow, Silent Cannons | Speak through the house window and investigate the requested drink. |
These quests share nearby paths but have different completion items. A key or letter found beside one quest can open another route without advancing the task you currently have in mind. Match the item name to the journal before treating a locked door as a progression bug.
The Outskirts, City of Orphans and prison
| Side quest | Starting landmark | What the task follows |
|---|---|---|
| The Shrike's Anthem | The Outskirts, Island of Whispers | Collect the anthem's verses from the shrine and children's burrows. |
| Laudanum | The Outskirts, Island of Whispers | Speak through the old woman's door, then decide how to respond to the children's request. |
| Monster Hunt | City of Orphans, Tribunal Square | Collect the drawing on the tree and find the remaining monster drawings. |
| Bedtime Stories | City of Orphans, Tribunal Square | Agree to help the children and recover their storybook. |
| Misericorde | City of Orphans, Shamble Street | Speak to the man tied to the woodpile and follow the nearby building route. |
| Mummy and Daddy | City of Orphans, Sewers | Speak through the burrow and investigate the prisoners without shooting them. |
| The Choir | The prison escape area | Follow the warden's notes and the locked chapel before leaving the prison route. |
| The King of Smugglers | Vale of Wrath, Ship Graveyard; later The Outskirts | Pick up the Cargo Manifest and follow the trail to the harbour residence. |
Choose the guide by its quest name and nearby Lantern, especially when returning for a later objective. Some tasks begin well before their final step.
Restrictions to check before moving on
The Choir: PowerPyx identifies the jail section as temporarily accessible. Read the warden's notes, investigate the chapel and finish the letter delivery while following that escape route. Do not postpone it on the assumption that every side quest can be cleaned up in the same way after the story.
Mummy and Daddy: do not shoot the undead prisoners in the cell. The documented route explicitly treats doing so as a quest failure. The investigation instead uses the nearby music box and the Cheese received from the children.
Laudanum: agreeing or refusing when the children ask for help commits the branch at that conversation. Open the dedicated guide before choosing if you want to understand the consequence, rather than assuming you can switch bottles at the final hand-in.
Bedtime Stories: returning the book and reading a story are distinct options. PowerPyx records two Tiny Whisker Gifts for reading to the children instead of one for just returning it. This is a choice-dependent reward, so a blanket rule that all dialogue options give identical rewards would be misleading.

Check the quest-complete notification when returning the children's storybook.
Quests affected by the October 21 patch
The official October 21, 2026 patch notes identify three side-quest fixes:
| Quest | Fixed issue |
|---|---|
| Sleeping Beauty | A letter could be invisible. |
| Misericorde | Players could miss the quest's starting point. |
| In the Name of Art | An issue could prevent the quest from starting. |
After installing that update, return to the relevant quest location to start or complete the task. The announcement says the fixes do not automatically add or resolve entries in the quest log. An unchanged journal immediately after updating therefore does not, by itself, show that the fix failed.

Return to the Sleeping Beauty quest location after updating; the journal does not resolve by itself.
If a task remains unfinished, first distinguish a missing item from an unfinished interaction: Homesick requires returning to the family's memory; Till Death requires revisiting the wreath after resting; Monster Hunt completes upon collecting the missing drawing. Their completion triggers are different.
The 20-task index follows IGN's side quest list and PowerPyx's side quest locations.
