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Valor Mortis WalkthroughsConfirmed

Valor Mortis Side Quest Guide

Quick Answer

Browse 20 named side quests by region and Lantern. Check The Choir's prison restriction, Mummy and Daddy's failure condition, and October 21 quest fixes before postponing a task.

The index below covers 20 named side quests in Valor Mortis, using their starting region or Lantern to help you find the right task. Many begin with a letter, memory or hidden interaction rather than an obvious quest giver. Use the individual walkthroughs for full routes; this page is for choosing where to go next and spotting conditions that can block progress.

Check The Choir before leaving the prison, and do not shoot the prisoners in Mummy and Daddy. Those are specific restrictions to consider before relying on backtracking. A quest remaining in the journal can also mean that it needs a later ability, a return visit, or a final interaction after resting.

Early regions and the Caverns

Side questStarting landmarkWhat the task follows
An Unheard FarewellValley of Ashes, GuidepostSpeak to the officer in the carriage and investigate his missing men.
The EmissaryValley of Ashes, The Other SideInvestigate the emissary's trail; the poison route requires a later return.
The ScarecrowFallen Village, FieldsSpeak to the figure on the scarecrow post and recover the requested clues.
LullabyFallen Village, MarketplaceInvestigate the empty crib and find the Toy.
HomesickCaverns, Last SunlightFollow the Longing Wife Letter to the missing father's Death Notice.
The OathboundEternal Guardsmen across several regionsCollect their emblems and resolve the symbol-marked wall in Fortress.

The Oathbound spans multiple areas. Finding an early emblem does not mean its final room is already reachable. The Emissary likewise involves returning to a route that initially contains poison; do not assume the first visit is supposed to finish every objective.

Campfire and highlighted quest letter at the Homesick starting location

The highlighted letter near the campfire begins Homesick.

Vale of Wrath and Cursed Hollow

Side questStarting landmarkWhat the task follows
The Lost BoyVale of Wrath, Wolfsbane FieldRead Mirek's Note in the house and investigate the locked cellar.
The DeserterVale of Wrath, Under the BridgeFollow the wanted notice and diary, then collect figurine parts from unmarked beehives.
In the Name of ArtVale of Wrath, Under the BridgeEnter the painter's house, inspect the painting and follow the basement clues.
Till DeathCursed Hollow, the Bride's altarInvestigate the wreath after the boss and return with the Red Ribbon.
Sleeping BeautyCursed Hollow, Village Church areaFind the daughter's prayer, obtain the Headman's Key and investigate the spinning wheel.
The Curious Case of Seamus DiggoryCursed Hollow, Silent CannonsSpeak through the house window and investigate the requested drink.

These quests share nearby paths but have different completion items. A key or letter found beside one quest can open another route without advancing the task you currently have in mind. Match the item name to the journal before treating a locked door as a progression bug.

The Outskirts, City of Orphans and prison

Side questStarting landmarkWhat the task follows
The Shrike's AnthemThe Outskirts, Island of WhispersCollect the anthem's verses from the shrine and children's burrows.
LaudanumThe Outskirts, Island of WhispersSpeak through the old woman's door, then decide how to respond to the children's request.
Monster HuntCity of Orphans, Tribunal SquareCollect the drawing on the tree and find the remaining monster drawings.
Bedtime StoriesCity of Orphans, Tribunal SquareAgree to help the children and recover their storybook.
MisericordeCity of Orphans, Shamble StreetSpeak to the man tied to the woodpile and follow the nearby building route.
Mummy and DaddyCity of Orphans, SewersSpeak through the burrow and investigate the prisoners without shooting them.
The ChoirThe prison escape areaFollow the warden's notes and the locked chapel before leaving the prison route.
The King of SmugglersVale of Wrath, Ship Graveyard; later The OutskirtsPick up the Cargo Manifest and follow the trail to the harbour residence.

Choose the guide by its quest name and nearby Lantern, especially when returning for a later objective. Some tasks begin well before their final step.

Restrictions to check before moving on

The Choir: PowerPyx identifies the jail section as temporarily accessible. Read the warden's notes, investigate the chapel and finish the letter delivery while following that escape route. Do not postpone it on the assumption that every side quest can be cleaned up in the same way after the story.

Mummy and Daddy: do not shoot the undead prisoners in the cell. The documented route explicitly treats doing so as a quest failure. The investigation instead uses the nearby music box and the Cheese received from the children.

Laudanum: agreeing or refusing when the children ask for help commits the branch at that conversation. Open the dedicated guide before choosing if you want to understand the consequence, rather than assuming you can switch bottles at the final hand-in.

Bedtime Stories: returning the book and reading a story are distinct options. PowerPyx records two Tiny Whisker Gifts for reading to the children instead of one for just returning it. This is a choice-dependent reward, so a blanket rule that all dialogue options give identical rewards would be misleading.

Bedtime Stories quest-complete notification and Tiny Whisker Gift pickup

Check the quest-complete notification when returning the children's storybook.

Quests affected by the October 21 patch

The official October 21, 2026 patch notes identify three side-quest fixes:

QuestFixed issue
Sleeping BeautyA letter could be invisible.
MisericordePlayers could miss the quest's starting point.
In the Name of ArtAn issue could prevent the quest from starting.

After installing that update, return to the relevant quest location to start or complete the task. The announcement says the fixes do not automatically add or resolve entries in the quest log. An unchanged journal immediately after updating therefore does not, by itself, show that the fix failed.

Spinning wheel in the upstairs room for Sleeping Beauty

Return to the Sleeping Beauty quest location after updating; the journal does not resolve by itself.

If a task remains unfinished, first distinguish a missing item from an unfinished interaction: Homesick requires returning to the family's memory; Till Death requires revisiting the wreath after resting; Monster Hunt completes upon collecting the missing drawing. Their completion triggers are different.

The 20-task index follows IGN's side quest list and PowerPyx's side quest locations.