Start Monster Hunt by collecting the Lancer drawing on the tree beside Tribunal Square in the City of Orphans. Then search the streets, buildings and sewers for the remaining monster drawings. Picking up the complete set finishes the quest; there is no separate return-to-an-NPC step.
Check the starter drawing before retracing the city. A route that begins with the aqueduct pickup assumes you have already collected the drawing on the tree. The checklist below includes that first clue, so use the drawing names in your journal rather than another guide's numbering.
Start at the Tribunal Square tree
From the Tribunal Square Lantern, turn back and inspect the paper attached to the nearby tree. This is the Drawing of a Lancer, rather than a reward for defeating a Lancer. Collect it to open the quest.
The search continues along the chapter's main route, with several short detours. Some drawings are inside cupboards or beside sewer entrances, so progressing through an area does not automatically collect them. Interact with each paper and check that its journal entry has been added.
Street and building drawing checklist
Work from Tribunal Square toward Shamble Street. The landmarks below identify individual pickups; they are not requirements to fight every enemy using a particular tactic.
| Drawing | Where to check |
|---|---|
| Lancer | The tree beside the Tribunal Square Lantern; this is the starting clue. |
| Risen Soldier | The lower waterway reached from the street before the first burning passage. Look on the aqueduct wall. |
| Howler | The small dead end reached by turning left after the first passage of burning wood and bodies. |
| Volunteer | Behind or beside the stairs leading upward in the building with the wine cellar and collapsing floor. |
| Eternal Guard | The wall in the small alcove to the left after leaving that building for the burning street. |
| General Lothaire | The cart beside the chest in the next open street area. Check the wood to the chest's left. |
| Sapeur | The wall in the lower room beneath the building with movable Nephto-walls. Leave the poison-filled drop quickly, then search the room beyond. |
| Slaughtermill | Inside the cupboard in the house reached by grappling across from the upper floor. Check before leaving through the opening. |
| Swarm Mother | On the outside wall of the top-floor balcony in the building near the man tied to a woodpile. Turn right as you step outside. |
| Shambling Civilians | The pillar beside the small staircase to the left of the ramp toward another burning tunnel. |
| Remnant of the Iron Regiment | The pillar or archway at the edge of the large courtyard below the children's tower. Check around the building rather than only behind the central statue. |
| Sphinx | After riding the tower zipline, follow the lane toward the closed iron gate before entering the sewers. Search the wall beside the gate. |

Inspect the cupboard after grappling to the next building.
The Sapeur and Slaughtermill drawings are easy to confuse because their routes share the same building section. One is below, beyond the poison; the other is inside a cupboard after the upper grapple crossing. Collecting either one does not cover the other location.
Sewer and exit drawing checklist
The last part of the search uses the sewer branches, including a route beyond a locked door. If an entrance is still locked, continue the City of Orphans route to obtain the relevant sewer key rather than searching a different chapter.
| Drawing | Where to check |
|---|---|
| Grenadier | In the sewer alcove with a poison-spitting enemy, near a rifle soldier and a narrow bridge. Clear the alcove and check behind the boxes. |
| Carrion | Take the side route under wooden boards, use the overhead grapple and follow the upper passage. Search the wall above the poison in the lower sewer section. |
| Unknown Monstrosity | Beyond the door opened with the Sewer Key, grapple across and follow the right-hand branch to the closed gate. The drawing is on the nearby wall. |
| Abomination | Near the round sewer tunnel where the route divides, before the exit toward the University. Cross using the debris and check the left-hand wall. |
| Unknown Figure | Outside the sewer exit, where enemies occupy the waterside area. Turn around the right-hand corner and inspect the wall. |

Look up from the water-filled detour for the route to the higher passage.
The Unknown Monstrosity drawing is sometimes described in route guides using a boss-like name. Use the journal's unidentified drawing entry to check your collection instead of assuming you need to defeat that creature.
For the upper sewer detour, look above the water for a grapple point. An apparently empty water-filled branch can still lead upward; following only the floor-level route leaves a drawing behind.

Check the wall outside the sewer exit before leaving the waterside area.
Finish the quest and check a missing entry
The quest closes when the last missing drawing is collected. The consistently documented upgrade reward is a Quintessential Transmutation Material, used for the highest tier of a Transmutation upgrade. The Book of Beasts achievement is associated with completing Monster Hunt.
If the journal is still open, compare the named entries before repeating the full route:
- Missing Lancer: return to the tree beside Tribunal Square.
- Missing Slaughtermill: inspect the cupboard after the grapple crossing.
- Missing Carrion: take the overhead sewer detour, not just the lower main passage.
- Missing Unknown Monstrosity: check the branch beyond the Sewer Key door and its closed gate.
- Missing Unknown Figure: search outside the sewer exit around the right-hand corner.
There is no need to return all the way to the first tree after collecting the set. Check for the completed journal entry rather than looking for a new conversation.
Route references: PowerPyx's named drawing steps, Method's drawing locations, and GamesRadar's city-to-sewer route.
