Return the Bedtime Storybook from the wine cellar to the Mice in the City of Orphans. Returning the book gives you a Tiny Whisker Gift; staying to read the story adds another. Reading is an extra choice, rather than a requirement to find the book.
The book is inside the nearby house marked by a bird symbol. Its cellar is reached through a collapsing section of floor, so do not abandon the route when the boards give way.
Accept the request at the Mice’s burrow
Follow the City of Orphans route past the burning barricades and look for stone stairs leading to a small balcony. At the top is the Mice’s nest, made from twigs. Speak to the children and offer to recover their storybook.
The request points you toward a house occupied by enemies. You are looking for the book itself, rather than a key or a separate conversation elsewhere in the city.

Reach the house and its wine cellar
- Go back down the stone stairs and follow the road beside them toward the large house. Look for the bird symbol and the oil lantern by the entrance.
- Enter through the unlocked front door and deal with the enemy inside. Break the crates that conceal a doorway, then continue through the building.
- Cross the gap in the damaged floor to reach the next room. A Risen Grenadier waits here; removing it before dropping down makes the descent easier to control.
- Step onto the large square of fragile boards in the middle of that room. The floor collapses and takes you into the wine cellar. This drop is the route to the quest item.

The cellar contains Carrions and Spewers. Clear the immediate ambush before searching the shelves. Fire is a useful option against the group, but it is a combat suggestion, not a mandatory quest condition. Keep enough room to dodge instead of searching for the item while enemies surround you.
Pick up the storybook beside the stairs
Search the shelving in the corner near the cellar stairs. Collect the Bedtime Storybook and check for the quest update directing you to return it to the Mice.

If you are still upstairs, you have not reached the correct shelf. Retrace the route to the Grenadier’s room and use the breakable floor to enter the cellar. The book is not at the balcony where you accepted the request.
After collecting it, leave the house and return to the same nest on the balcony. Interact with the Mice to hand over the book.
Decide whether to read the story
The children cannot read the recovered book themselves. You can stay and read it to them, or leave after returning it.
| Choice after handing over the book | Result |
|---|---|
| Stay and read the story | William reads to the children and receives another Tiny Whisker Gift. |
| Leave without reading | You keep the gift for returning the book, without the additional gift for reading. |

Reading is the recommended choice if you want to help the Mice and collect the extra gift. This is a recommendation about this conversation, not a claim that you must complete every Mice quest or that this choice guarantees a particular ending.
Related city quests
- Find Mirek during The Lost Boy.
- Follow the Monster Hunt drawing route.
- Compare the choice and consequences in Laudanum.
Sources and verification
- Bedtime Stories quest walkthrough and storybook route.
- The route through the house and return to the Mice.
- PowerPyx’s quest and optional reading rewards.
The route is compiled from published guides rather than an independent playthrough. Exact chapter numbering and detailed reward totals differ in the collected material, so this guide uses the City of Orphans landmarks and does not assign an unverified Catalyst total.
